About
Liquid shots tend to break in the same place. The simulation looks right, then the client asks for a different bottle, a slower pour or a warmer grade — and the setup has to be rebuilt from frame one.
We build them so that doesn’t happen.
What we make
- Pours, splashes, droplets and ripples
- Viscous and gel materials — serums, creams, syrups, extracts
- Condensation, carbonation and surface detail
- Macro product interaction, where the liquid has to touch the packaging and behave
How we work
Every shot is built as a procedural system rather than a single cached result. Change the product, the timing or the camera and the setup re-solves instead of restarting. That is what keeps late art direction from turning into a second bid.
What you get
The full pipeline in-house — simulation, look development, lighting and comp, in Houdini, Redshift and Nuke. You brief once and get finished frames back, not a cache for someone else to light.
Working with us
Remote, worldwide, from Nairobi. Available for contract, freelance and full-time work.
Brands we have worked with include Prada, PepsiCo, Maybelline, NYX, FILORGA, Bud Light, Kärcher and Poppi.